Experience & Projects Timeline
In this timeline you can check everything I made in all my career: education, experience, game releases and personal projects.
The top of the timeline represents the most recent date and event.
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20221 Entry
April
Personal Project Released ⇌ Unused Node Cleaner
Unreal Engine plugin that lets you Hide and Remove the unused nodes in Blueprint Graphs.
20215 Entries
December
Job Started ⇌ Catness Game Studios
Programmer ⇌ Catness Game Studios
Job: Programmer
Company: Catness Game Studios
Duties:
- Video game porting to consoles.
- Video game development.
- Unreal Engine tools programmer.

October
Game Released ⇌ Ronin-Hood Sisters
Platform: Windows
Genre: Tactical RPG

Tactical RPG made with Unreal Engine 4 (C++), based on Magical Girls in costumes with elemental powers and destructive abilities.
Worked programming the game world, a tool to create the maps, unit visibility (Fog of War), and the logic behind multiple UI, like the costume selection screen, the inventory and the combat GUI.
Education Finished ⇌ M.A. in Video Game Programming
M.A. in Video Game Programming
Title: Master's Degree in Video Game Programming
University: U-Tad (Madrid)
- C++ programming using Unreal Engine 4.
- C# programming using Unity.
- AI programming in C++.
- C++ programming with OpenGL and other utility libraries (GLFW, STB Image, STB TrueType, NoesisGUI).
- Audio programming using OpenAL in C++.
June
Game Released ⇌ Unity Zombie Killer
Platform: Windows
Genre: Survival

First person zombie survival game where you have to complete 3 different quests to win. Made with Unity (C#) in 5 days.
Worked programming the weapons, pickable items, zombies AI, and quest system.

January
Game Released ⇌ Medieval Floor
Platform: Windows
Genre: Action

Action game made with Unreal Engine 4 (C++). Cooperate locally in a group of 4 players to clear waves of increasing difficulty.
Worked programming the gameplay flow (generating enemy pools and spawning them in waves), and saving the high score to disk.

20203 Entries
October
Job Ended ⇌ Lollipop Robot
QA Technician ⇌ Lollipop Robot
Job: QA Technician
Company: Lollipop Robot
Time: 4 years
QA Technician:
- Playtesting and Compliance testing for PS4, Xbox One, and Nintendo Switch.
- Designer support of the porting development for the platforms above.
- Experience using popular bug trackers like Jira, Mantis, Bitbucket, or GitHub.
- Creating and maintaining tools to ease the tests (bat scripts, input macros, etc).

Games:
- Spelunky 2 (PS4/Steam)
- Braid Anniversary Edition (PS4/XBO/Switch)
- Battle Brothers (Switch)
- Starbound (Win10)
- Heroes of Hammerwatch (Switch/PS4/XBO)
- eSports Life Tycoon (PC)
- Radical Rabbit Stew (Switch/PS4/XBO/PC)
- Invisible, Inc (Switch/PS4/iPad)
- Kingdom Rush: Frontiers (Switch)
- Oddmar (Switch)
- Streets of Rage 4 (XBO/UWP)
- GRIS (PS4/iOS)
- Fight'n Rage (Switch/PS4/XBO)
- Divinity: Original Sin 2 (Switch)
- They Are Billions (PS4/XBO)
- Trine 3 (Switch/XBO)
- Trine 2 (Switch/XBO)
- Trine (Switch/XBO)
- Ancestors Legacy (PS4)
- Wargroove (XBO/PS4/UWP)
- Super Skelemania (Switch)
- Spell Casting (Switch)
- Table Top Racing: World Tour (Switch)
- Path to Mnemosyne (Switch/PS4)
- Salt & Sanctuary (Switch/XBO)
- Rogue Legacy (Switch)
- Full Metal Furies (Switch/XBO/UWP)
- Windjammers (Switch)
- Tricky Towers (XBO/Switch)
- Amnesia Collection (PS4/XBO)
- Broken Age (Switch/XBO)
- Bastion (XBO/Switch)
- Gone Home (Switch/iOS)
- Elea (XBO)
- Sunless Sea (iPad/PS4)
- De Blob (PS4/XBO/Switch/Steam)
- De Blob 2 (PS4/XBO/Switch/Steam)
- The Journey Down Trilogy (PS4/XBO/Switch)
- N++ (Switch)
- Don't Starve: Switch Edition (Switch)
- Owlboy (Switch/PS4/XBO)
- Bit Dungeon Plus (PS4/Vita)
- Crypt of the Necrodancer (Switch)
- Symmetry (XBO/PS4)
- Kerbal Space Program (PS4/Xbox One)
- Super Meat Boy (Switch)
- Hammerwatch (Switch/PS4/XBO)
- Fez Pocket Edition (iOS)
- Don't Starve Together (XBO)
- Baja: Edge of Control HD (PS4/XBO/Steam)
- A Hole New World (PS4)
- Talisman: Digital Edition (PS4/Vita)
- Clicker Heroes (PS4/XBO)
- Don't Starve: Shipwrecked (PS4/XBO/iOS)

Education Started ⇌ M.A. in Video Game Programming
Title: Master's Degree in Video Game Programming
University: U-Tad (Madrid)
February
Personal Project Released ⇌ Urkaz Moon Tools
Platform: Minecraft Java Edition

A Minecraft Java Edition mod that adds two items to check the moon phase. It's main purpose is to be used in conjunction with other mods. Written in Java.

20171 Entry
January
Game Released ⇌ Pengüin
Platform: Windows
Genre: Puzzles

Game made with Unity for the first UJI Game Jam with other 8 participants.
As the project grew very quick, I managed the workflow of merging and interconnecting all features within the game, while helping everyone with the Git version control.

20166 Entries
October
Job Started ⇌ Lollipop Robot
QA Technician ⇌ Lollipop Robot
Job: QA Technician
Company: Lollipop Robot
Personal Project Released ⇌ Item Name Localized
Platform: World of Warcraft

ItemNameLocalized is an addon for World of Warcraft that allows you to see in the Item and Spell tooltips their name in a different language, always keeping the original name.

July
Job Internship Ended ⇌ Lollipop Robot
Job: QA Technician Internship
Company: Lollipop Robot
QA & Testing:
- Playstesting.

Games:
-Super Meat Boy (WiiU)
-Invisible, Inc (PS4)
-Kholat (PS4)
-Crypt of the Necrodancer (PS4/Vita)
-Cannon Brawl (PS4/XBOne)
-Don't Starve: Pocket Edition (iOS/Android)
-Reus (PS4/XBOne)
-Axiom Verge (Wii U)
Graduation ⇌ B.A. in Video game Design and Development
B.A. in Video game Design and Development
Title: Bachelor's Degree in Video game Design and Development
University: Jaume I (Castellón)
February
Job Internship Started ⇌ Lollipop Robot
Job: QA Technician Internship
Company: Lollipop Robot
January
Game Released ⇌ Purramid
Platform: Windows
Genre: Puzzles

Game made with Unity for the Global Game Jam 2016 with other 6 participants.
I was in charge of programming the traps of the pyramid gameplay.

20151 Entry
January
Game Released ⇌ Griddle
Platform: Windows
Genre: Puzzles

Puzzle game made with Cocos-2d-x (C++).
Worked programming the board and the puzzle selection screen.

20121 Entry
July
Education Started ⇌ B.A. in Video game Design and Development
Title: Bachelor's Degree in Video game Design and Development
University: Jaume I (Castellón)
19941 Entry
February 12th
I was born!
Name: Francesc Sánchez Rodrigo
Birthplace: Valencia, Spain